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Thread Statistics | Show CCP posts - 22 post(s) |

Omnathious Deninard
Extrinsic Operations
54
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Posted - 2012.08.21 20:02:00 -
[1] - Quote
Marcel Devereux wrote:Marcel Devereux wrote:I would like you to revisit the possibility of having a logi drone based Navitas. While yes it does require more skill points to fly, I would argue that is a good thing. It will be a trade-off that players can make. If they want to fly a pure module based solution then they could chose one of the other races. This will give pilots options and fit well with the drone racial theme.
The problem also relies with the requirements for the T2 version of the logi drones. Currently it requires 1,025,250 SP (yay for having Aura on my phone) to be able to field five T2 logi drones of any size. If you would change the requirement to for lights to be Repair Drone Operation III that would reduce the required skill points to be 281,250 SP. While this is no where near the 24,000 SP to use T2 small remote reps, it is not that much to ask of a new player to train as we are only talking about 4-5 days of training.
I haven't played with the numbers yet (still need a computer and spreadsheet for that) but you could still give the Navitas a range bonus for reps and a bonus to logi drone repair.
Thoughts? Alright some numbers. If I didn't miss any skills 3 small remote armor reps on the proposed ships would produce 120 hit points per second of rep amount . 3 small remote armor reps unbonused would produce 80 hit points per second. 5 light drones with a 20% per level bonus would repair 35 hitpoints per second. This would leave a difference of 5 hitpoints per second. You could solve this by changing the base repair amount of T2 light drones to be 16 instead of 14. This would make them produce the same rep amount per second. Or tweak the rep cycle vs rep amount. Please help us battle the homogeneity of these frigates. Seriously 256k requirement is nothing compared to the long train into logistics. Again Drones V will help in every Gallente ship! I agree, i would like to see the navitas a drone ship (still), but the idea of a drone logi ship would be unique and fun |

Omnathious Deninard
Extrinsic Operations
54
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Posted - 2012.08.21 20:30:00 -
[2] - Quote
This could be a chance to get gallente toward drones as a main weapon source, like missiles for caldari, projectiles for minmatar, and lasers for amarr |

Omnathious Deninard
Extrinsic Operations
54
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Posted - 2012.08.21 20:32:00 -
[3] - Quote
Spugg Galdon wrote:Navitas: Frigate skill bonuses: 10% bonus to Armour Repair Bot Repair amount and hitpoints per level Role Bonus: 50% bonus to velocity of Repair Bots Slot layout: 2 H, 3 M, 3 L, 2 turrets Fittings: 49 PWG, 145 CPU Defense (shields / armor / hull) : 250 / 400 / 335 Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2 Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7 Sensor strength: 11 Magnetometric Signature radius: 36 Cargo capacity: 280
Would this be really insane or loads of fun? The drone bay is a little large, something like 35 of 45 would be better, it is only T1 after all |

Omnathious Deninard
Extrinsic Operations
55
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Posted - 2012.08.21 21:38:00 -
[4] - Quote
Marcel Devereux wrote:Omnathious Deninard wrote:Spugg Galdon wrote:Navitas: Frigate skill bonuses: 10% bonus to Armour Repair Bot Repair amount and hitpoints per level Role Bonus: 50% bonus to velocity of Repair Bots Slot layout: 2 H, 3 M, 3 L, 2 turrets Fittings: 49 PWG, 145 CPU Defense (shields / armor / hull) : 250 / 400 / 335 Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2 Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7 Sensor strength: 11 Magnetometric Signature radius: 36 Cargo capacity: 280
Would this be really insane or loads of fun? The drone bay is a little large, something like 35 of 45 would be better and bandwith needs to be only 20, it is only T1 after all To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones. My suggestion would be: Navitas: Frigate skill bonuses: 20% bonus to Armor Maintenance Bot transfer amount per level 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers Slot layout: 3 H, 3 M, 3 L, 0 turrets Drones (bandwidth/bay) 25/50 (<- The normal Gallente ratio!) With my other suggested changes 66% of the reps would come from modules and 33% from drones. If you give it 5 drones it will match the Tristan in drone damage, if you decrease the bandwidth by 5 and increase rep amount by 5% it will equal the same |

Omnathious Deninard
Extrinsic Operations
55
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Posted - 2012.08.21 23:10:00 -
[5] - Quote
So then they should take the nerf bat to destroyers, they take the same amount of time to train as a decent logi frig and can gank dozens of ships with no worry about having a negative sec status to on on your account that can't be biomassed. If you want to take that exploit in to consideration then everything that takes less than 51 days to use need to be nerfed. |

Omnathious Deninard
Extrinsic Operations
55
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Posted - 2012.08.21 23:23:00 -
[6] - Quote
CCP Fozzie should reconsider about no drones, we got shafted with the Tristan this is a chance to make up |

Omnathious Deninard
Extrinsic Operations
55
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Posted - 2012.08.21 23:46:00 -
[7] - Quote
Zedd Al'thor wrote:Omnathious Deninard wrote:So then they should take the nerf bat to destroyers, they take the same amount of time to train as a decent logi frig and can gank dozens of ships with no worry about having a negative sec status to on on your account that can't be biomassed. If you want to take that exploit in to consideration then everything that takes less than 51 days to use need to be nerfed. Removing 51 day accounts doesn't get rid of the problem of logi frigs replacing triage carriers. The CFC has over 10,000 pilots, with very little training all of them will be able to fly logi frigs. If you have the numbers logi frigs are still better than triage carriers for repping structures. Because logistic cruisers can't do that also, just not in 51 days |

Omnathious Deninard
Extrinsic Operations
55
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Posted - 2012.08.22 02:05:00 -
[8] - Quote
Marcel Devereux wrote:MeBiatch wrote:Omnathious Deninard wrote:Marcel Devereux wrote: To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones.
My suggestion would be:
Navitas: Frigate skill bonuses: 20% bonus to Armor Maintenance Bot transfer amount per level 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers
Slot layout: 3 H, 3 M, 3 L, 0 turrets Drones (bandwidth/bay) 25/50 (<- The normal Gallente ratio!)
With my other suggested changes 66% of the reps would come from modules and 33% from drones.
If you give it 5 drones it will match the Tristan in drone damage, if you decrease the bandwidth by 5 and increase rep amount by 10% it will be the exact same ccp muppet already said no to having drones because of the skills you would need... remember these are supposed to be noobish ships... wait for a tech II version for use skilled players... See my early comments about changing the skill requirements of the light drones. That one change will put them 4-5 days of training for T1 and T2. More than reasonable for a noob to try. If the ship is setup for use with 4 drones and the 30% increase to rep amount the only skill change would be "repair drone operation" would only have to require drones I rather than drones V. The rep difference between T1 drones and T2 drones would be 97.3/s with gallente frigates iv, repair drone operation iv, and T2 small remote armor repairers. T2 Repair drone operation V, Gallente frigates iv, and T2 small armor repairers is 102.6/s. Max skills is 107/s. All the other ships repair 108/s
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Omnathious Deninard
Extrinsic Operations
55
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Posted - 2012.08.22 04:23:00 -
[9] - Quote
Liang Nuren wrote:Zedd Al'thor wrote:You are right R&K are not going to be using logi frigs in place of Triage Archons in their next video, but that's not the point I was making. The question I asked was "Has anyone considered how this will affect 0.0, Structure Repping & Triage Carriers?" & "What happens when the use of logi frigs is taken to an extreme?" The example I gave was for afk structure repping with logi frigs in place of triage carriers. Free 51 day accounts, cheap disposable logi platform & quick training times allow ~200 mil worth of logi frigs to afk rep structures which is currently the domain of triage carriers. My argument can be found in these links: https://forums.eveonline.com/default.aspx?g=posts&m=1828885#post1828885https://forums.eveonline.com/default.aspx?g=posts&m=1829004#post1829004 No, I understood your argument perfectly. But that's absolutely ludicrous. If that's such a good fleet doctrine, why aren't we seeing POSpreys doing that right now? -Liang Could it be that despite being cheep and quick to train it is not practical? Your statements are understood better and easier than his arguments. |

Omnathious Deninard
Extrinsic Operations
79
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Posted - 2012.09.04 12:10:00 -
[10] - Quote
Trinkets friend wrote: - shield RR CPU fitting requirements are still far too high[/b]. Take the Bantam: 215 CPU. You fit 3 T2 RR's (126), a Upgraded MWD (25), a MSE (34), T2 Invul (44) you have run out of CPU. You still have one midslot and 2 lowslots to fill. I guess one is a CPU, the other is a nano, becuse you are going to be 20 short o
Ok so we start with 215CPU add 25% for skills which equals 286.75CPU -126 for RR = 142.75 142.75 -25 for MWD = 117.75 117.75 - 34 for MSE = 83.75 83.75 - 44 for T2 invuln = 39.75
so you have 39 cpu remaining everything looks ok to me |
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